![]() ![]() The shotgun fires a set amount of pellets within its arc, meaning that a point-blank shot is certain to do its full damage, but potshots at range are riskier. ![]() What’s interesting about the weapon is that there’s an element of luck introduced here, as the shotgun is somewhat unpredictable. ![]() When you’re out of reserve ammunition, moving restores one round at a time. The weapon begins with two shots loaded and a number in reserve, and on each turn you can either move, fire, or reload. Instead, as the name implies, you have a royal shotgun with which you lay waste to the other side, with the goal of taking out the enemy king. All of the pieces move as they would in a normal game of Chess, albeit on turn-based timers, and if you end your turn in check then it’s game over.Īs the king, you can’t capture other pieces. That sounds silly, and it kind of is, but by piggybacking on a game many people are already familiar with, Shotgun King achieves a similar ease of introduction as last year’s SNKRX. The basic formula is simple: you’re a lone king against a steadily-increasing collection of chess pieces. It’s a turn-based roguelike that addresses the obvious problem with the original game, which is that the king doesn’t have a gun. Remember Battle Chess? Remember how despite sounding cool as hell, it’s just an extremely slow version of Chess with canned animations for each kind of capture? Well, there’s a new Battle Chess in town, and it’s called Shotgun King: Final Checkmate. ![]()
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